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Gamification

The projects featured below are some games I have developed for my 10th grade classes. I made these games with the intent of my students engaging with the themes of the novels their studying, develop deeper critical thinking skills, and have fun.

Why Gamification?

Primarily, it's fun! It increases engagement for learners and reduces stress.

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Underlings: Game of Fate

Underlings: a Game of Fate is a card game inspired by central themes of Shakespeare's, Macbeth. It's aim is to have it's players engage on themes of fate, fortune, and ownership of choices. 

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Why Gamification?

Creates new opportunities and pathways to engage with topics and to socialize with one's community.

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Cretaceous Park

Cretaceous Park is a role-playing game I created for my 10th graders who were reading Jurassic Park and learning about tech ethics. The game asks students to take on the role of different stakeholder groups as they try to develop their own Dinosaur Park. 

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Why Gamification?

Allows for flexibility, teamwork, conflict management, and strategy. 

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